Monday, January 29, 2018

Camera Control, Projects, Nodes and Transformations- Primitive Objects - Autodesk Maya 2016 Tutorials



I dived more into Maya this afternoon. I learned quite a bit and I loved the walk through a lot. It made Maya seem less stressful and complicated to me.  I can say I definitely understand it better this time around than I did in college. I wrote down all the hot keys for doing this but, I will give you the cliff notes version of what I learned.

Today I learned about camera control. I learned about what the space bar does within Maya and how it will toggle the camera settings. I learned about view ports and how to make those active. I learned about how to open the hyper graph. I learned how to move, control, and navigate cameras. This part of the lesson was helpful especially. I didn't realize that there was a difference of moving the camera and the button combo that allows you to pan a camera. I learned about the keys in which you move the camera, the select camera button, the pan camera button, the zoom in and out feature, and how to scroll in and out fixed in settings. I learned how to make an object come into view. I learned about how if you hit certain keys that it will frame everything to make it helpful to navigate our world in Maya. I learned that the camera moves in the middle of our objects. You can press a key and frame a selection. When you do this, the camera will center its orbit around the object itself. I learned how to zoom into a specific region of an object or area and how to move out and in easily. This was super helpful. I definitely have a better understanding of the way I was moving in Maya and how in college it was easily able to mess up a scene with a single click if I wasn't careful.

The next video that I watched was about creating Projects. This video helped me learn how to set up Maya's directory paths to load scenes and data properly. Maya has its own way of doing things in a very particular way. I learned about setting up a project and to make sure I save in the appropriate directory. I learned about Maya's directory structure.  I learned about creating a project and the folders I should be especially concerned with when creating and working on projects. I learned about checking on the project to make sure it was created properly. This one I remembered somewhat from college. It has definitely been about almost 5 years about since I have used Maya.

The next video that I learned was the more lengthy video. I took a lot of notes in this section. I learned about Nodes & Transformations - Primitive Objects. I learned these are a great way to start building an object. I first learned about the 4 Primitive Objects: NURBS primitives, Polygon Primitives, Volume Primitives, and Subdivision Surface that is located in the Polygon Primitive section.

I then when into detail learning about each of the primitive objects. I learned how to break off the menu and use it at my fingertips on the screen. I learned that NURBS stands for : Non Uniform Rational B Splines. These are primitive objects that are made up of curves. The surface of a NURB is an approximation of what it actually looks like. I learned about the properties of NURBS. I learned about what interactive creation is. If you turn this on..then it allows you to build your own custom NURBS of your own height, width, etc. It is a handy feature but, it does add values to our object. It can mess up te scale values as well. The next part that I learned about was Polygon Primitives. I learned that these are the most used because they are flexible, versatile, and they have the largest amount of tools to manipulate them. Polygons definitely has a lot more geometry and edges compared to the NURBS. Unlike the NURBS, the Polygon's vertices actually sit on the surface. NURBS are approximation where as, Polygons are not.

I then learned about Volume Primitives. The volumes are very different. These are not used a lot. I learned that they allow us to extract information from it and use it for something else. For example: You take a volume and then assign a certain type of material to assign to the volume. Volumes are used to create something that is not so tangible such as fog, smoke, etc. With volumes, you cannot go and change its shape but you can however use transformation tools. There may come a time where you will need them depending on what you are working on.

I learned about the 4th Primitive that does not show up on its own. If you go to Polygon primitive, you have the ability to create a subdivision surface. A subdivision surface is a hybrid of both polygons and NURBS. You can get there by hitting the 3 key and go to the vertex and the vertex is actually sitting out not as far but an approximation. It allows us to exploit the benefits. Nurbs have very smooth surfaces. Polygons can be difficult to get a smooth surface. The reason it is hard to get a smooth surface is because we have finite control of every single point. It stays very smooth when bending vertices. You can toggle between the polygon and subdivision. If you click on it and it will go back to that polygon surface and go back to 3 it will go back to the smoothness of a Nurb.

In conclusion, I hope that I can continue to learn and work my way through the Maya interface so that I can continue to work and expand my animation knowledge. I want to be a well rounded concept artist and animator who knows how to work in 3D software as well and possibly Zbrush soon too. The next set of tutorials that I have are: Transforming objects, Parenting and Grouping, and the Hypergraph, and Outliner. I have many more after that still but, that is what is ahead of me.

Sunday, January 28, 2018

Autodesk Maya 2016 Tutorials - Introduction to Maya 2016 course, Maya Interface Overview, Hotbox and Marking Menus tutorials progress

So, this month I have revisited learning 2D animation and 3D animation. I am watching 2D animation tutorials with Aaron Blaise with his Fundamentals of Animation course and his Scene Approach course. But, on my own through Youtube video lessons from Todd Palamar. He goes through a very introductory level walk through of Maya. Today, I watched 6 videos. During his course I will learn how to model a character, learn to texture it, rig it, and animate it as well as render it. So, I have decided I am going to model, texture, rig, and animate my cute little creature (as seen below) - Droodle.




Here is what I have learned and gathered. I watched the Introduction to Autodesk Maya 2016 video. In this video he discussed What Maya is how long the program has been out. The next video I watched is what I can expect from the courses he has on learning Maya. His tutorials are going to teach the basic walk through of what Maya can do based on its individual objectives. Our focus is learning the Menu, Modeling, Animation, and Rendering and based on those lessons we will focus on those objectives while learning key ways to utilize Maya for those purposes. Todd Palamar has written books on Maya and has worked in the industry which is awesome. He has written books on how to use Maya such as: Maya Studio Project - Dynamics and he has also written the series - Mastering Maya book series. You can even find his work online and learn more from him at SPeffects.com. Pretty cool stuff!

Then I learned what Maya Help is all about. He taught me how to use those resources where to go and what kind of benefits it can help you learn about. You can even access the Maya Learning Channel. This will be helpful if there are things I want to discover later on or need help learning about that may be more complex than what he is currently showing me.

The next video I watched and learned about was the Maya Interface Overview video. In this video, Todd walked through the Menu sets, He discussed Snapping Tools briefly, Render tools, The view port view, how to access the different views, The channel box and layer editor, the left toolbar and it's functions. He showed me how to hide the layers and re enable them. He showed me the panel layouts and their basic presets. He walked through the Timeline and editing tools and the script editor and output window.

Todd's next video talked about Hotbox and Marking Menus. He taught me the ability to bring up workflow in our work space. He showed me how to use that by using the space bar. He taught me about Hotbox controls and how this function of the menu worked. I love the way he explains Maya he gives an overview without making it too overbearing. He talked about content sensitive menus and I learned the hot keys for zooming closer to an object and the move and rotate tools and their hot keys. These videos have been very beneficial for me. I hope that I can further watch his videos and continue to learn. Next up, I will be learning : About Camera Control, Projects, Nodes and Transformations-Primitive Objects.

Saturday, January 20, 2018

1 minute figure studies

Tonight I spent some time drawing the human figure again. I am going to try and draw the human figure daily so that I get a better feel at it. I enjoy it but, drawing the human anatomy isn't my strongest strength. I am an animal and creature drawer and that is what I enjoy drawing most but, I know that with practice I can get much better. :) I also want to work on creating unique characters, facial features, and the male anatomy especially since I am not as used to that. I am hoping that life drawing will help out with that a lot. It will also help me build a library of anatomy that I can pull from when I am drawing and animating. 





























Sunday, January 14, 2018

Ball Bounce

I started to re visit 2D animation so I am a bit rusty but, here's a ball bounce I did in Adobe Photoshop. I don't have my software yet so I just am using what I do have. I want to fix a few things soon. The end of the bounce is too high and the ball grew a bit too thick at the end but, not too bad otherwise.


Aaron Blaise's - Fundamentals of Animation Courses - Diving back into Animation

So, starting this month I am diving back into Animation. I don't have the necessary software but, I am going to be getting it soon. I am working in Adobe Photoshop - Animation for now but, that doesn't mean I can't learn about animation right? I also have downloaded the student version for Autodesk Maya for a few years. As I am studying to re-learn 2d animation from a fresh perspective from Aaron Blaise- An animator who worked at Disney for years and from my previous college knowledge as well as I am going to be re-learning the interphase for Autodesk Maya as well. I am hoping to build up my portfolio and demo reel. My drawing for animation class and 3d class had some set backs and I've come out of trying to be a perfectionist stage as well.

I had previously purchased the fundamentals of animation course and scene approach course from Aaron Blaise. Today, I watched -Solid Drawing and the Squash and Stretch and Timing video.
In solid drawing, Aaron taught me that I need to continue to draw from life so that I can build a visual library in my mind so that will help me not only draw and create my own characters but, so that I can animate using that library. I need to draw from life, draw people especially is what I need to personally work on since I am good at drawing creatures and animals. I need to go to zoos, cites, study landscapes, etc. He said if you struggle with drawing then 2D animation will be a struggle. Most 3D animators don't draw but, if you know how to draw and do 3d than it is a great thing.

The second video He taught me how intertwined squash and stretch and timing is. Squash and Stretch is exaggerating the motion and sometimes impacting it for effect. Timing can be slow or quickly depending on what the action is. He demonstrated the basic ball bouncing tutorial but, I appreciated his approach. He explained more about the drawing spacing of things. He said if something is moving faster than there is going to be a much bigger gap between drawings where as if there isn't as much movement the drawings tend to be closer together. When you draw you want to keep your volume consistent even if it squashes and stretches. So, I am going to be doing a quick ball bounce exercise and hope I can try my hand at it. I plan on posting more tutorial lessons that I have learned.

Here's some work of Aaron Blaise:
















Monday, January 8, 2018

2018 and Beyond!

I am hoping that 2018 will be an extremely productive year. I am planning on re-learning maya with the student version. I plan on re learning 2d animation techniques from Aaron Blaise and 3D techniques from various sources and from an awesome 3D and Zbrush artist my teacher Bryan Ballinger taught me about.
I also just applied to 3 different Grad Schools. Ball State University, Saint Francis University, and The Savannah College of Art and Design. We will see where God will take me whether it will be through grad school or through personal growth all on my own I will figure it out soon. I am considering a local option but, I need to give it some good thought.  :) Pray for me to have a great productive year! Thank you all for your support and encouragement you've given me. :)

Here's the awesome link!
https://www.3dcharacterworkshop.com/



Tuesday, January 2, 2018

Prehistoric Rider- Almost Complete

I finished the line work for my prehistoric rider. I have a ways to go still. I did some coloring today but, I am a long way off still. Here's what I have so far. Lots of work to go.


Monday, January 1, 2018

Prehistoric Rider- Rough Draft Sketches - Progression

I made some more progress on my drawing. I got super rough at first then I'm currently working on refining it. It's still super rough but, I plan on doing the final line work tomorrow.